30 Jul 2013

Yet Another Game Review...

Sorry guys & gals.

I'm making a real effort not to spend my entire life bound up with the frustrations of injustice and petty run downs. So I still find the time to play games.

Most of the time, I'm even frustrated in that simple pursuit, but recently, I chanced some time with "Kerbal Space Program". And this one is something of a gem. Well a gem for anyone who ever dreamt of launching a rocket anyway.

It's a game in development, currently only with a sandbox style approach, and actually? That's moar than enough to have managed to give me some of the biggest laughs from a computer game for a long long time. It's self challenging. You don't need a plot. It's more ... well ... what can I do with this next?

The first challenge is simply building your own rocket and getting something, or some hapless Kerbal in to space. The Kerbal's and running humour in item descriptions work well. Your budding astronauts don't have a huge splay of skills and experience. They have bravery and stupidity. I'm not sure which serves them best as I accidentally curse them to a fiery death or life in a perpetual orbit I can't rescue them from, but the stupid grin or freaked out "ARGH!" on their faces has finally persuaded me to stop laughing snot bubbles out of my nose and send more unmanned test launches instead.

The first challenge is simply to build your own rocket and launch something or someone in to space. It's ... well ... it should be easy. Actually it's a nice little first lesson in rocket design, staging and structure. When you eventually manage it, it's either a lesson in ... ohhhh that's that the parachute's are for! Or ... Yeah ... it's relatively easy to launch something in to a meaningless orbit round the sun.

And that's where it starts to really shine beyond the absurd hilarity of the initial rocket designs going wrong in all kinds of unimaginable ways. No really. Watching your own "That's my best idea yet!" design destroy itself in new and original ways just doesn't seem to get old. The physics engine in this bit of code is just fantastic. So yes, sometimes things don't place where you want them, and sometimes it's best to just save it, reload it and .. ta-da! It works more like it did before! But overall, glitches aside (it's still in development), physics are the cruel jester as you try to wrestle with gravity again and again.

Anyway. Having escaped the upper atmosphere, putting something in to stable orbit around your own planet becomes the next challenge. This is where you begin to learn about apoapsis and periapsis happens. In other words .. yeah .. actually? How do you chuck something in to orbit and adjust the orbit?

Then it only expands beautifully. Kerbal's own moon "mun" is a nice target, as is the insanely difficult challenge of building your own orbiting space station. The challenges of sending your homebrew payload across gravity wells of other planets and moons begin to beckon.

It's just a fantastic bit of coding. Raw around the edges. Yes you can find fault with part placement. Yes sometimes that previously good design needs a retouch on the launch pad, but somehow even those glitches add to the Kerbal derp humour level as you try to figure out work arounds.

For anyone who ever dreamed of being an astronaut or launching a rocket. This is one fantastic, time absorbing, oh so simple, oh so fun and yet oh so incredibly complicated bit of fun.

Tips

Take it small steps. Each challenge you set yourself and learn from helps a lot when you reach for the next milestone. Figure out the basics of staging and launching, then simple orbit, then adjusting orbit. Add in how to get your derpy Kerbal home again, and before long you've spent hours laughing like a loon and got a pretty good grip on what you can cope with.

The orbital view will blow your mind to begin with. What the hell are all these little symbols when I add an adjustment waypoint?!?! Start simple. The basic tutorials are minimal but put you in the right direction. When you do understand the challenges of orbital flight, the little symbols all suddenly begin to make sense. When that happens you suddenly find the orbital view is incredibly clever for conveying what you want to do next.

Back on the orbital view. If you've messed up a target flight path and can't get a delete X on it, just grab the inner circle and drag it to one side. When it turns red, let go and it's gone. Now try again derp head! What is this? Rocket science?

And...

What can I say? It's just a fantastic bit of coding. Physics become the challenge. What you want to achieve next becomes the aim. Even with it's basic graphics, the satisfaction of your first stable Kerbal orbit is fantastic. Watch the sun rise in true NASA style, launched from your own designed rocket. Then stretch it to managing a near miss with the Mun, then your first stable orbit of a nearby body, and eventually, your first non Kerbal landing. Then ... you begin to wonder ... which planet is easiest to get to next? Can I get a Kerbal to land and plant a flag on the Mun and then get them home again?

The game expands itself. It's beautifully done. Right down to your own space debris kicking you in the ass from time to time.

Don't pirate this one. If you do? Then it taught you that these guys deserve the payout. Now go buy it and enjoy the updates.

I've not enjoyed a game this much since discovering Grand Theft Auto III back in 2002. So this is my once in a decade "Oh hell yes that's goood!" game!

4 Jul 2013

``Never Whistle While You're Pissing''

Excerpts from ``Never Whistle While You're Pissing''

by Hagbard Celine

From the Illuminatus! Trilogy

Seventh Trip, or Netzach (the SNAFU Principle)

"The most thoroughly and relentlessly Damned, banned, excluded,
condemned, forbidden, ostracized, ignore, suppressed, repressed,
robbed, brutalized and defamed of all Damned Things is the individual
human being. The social engineers, statistician, psychologist,
sociologists, market researchers, landlords, bureaucrats, captains of
industry, bankers, governors, commissars, kings and presidents are
perpetually forcing this Damned Thing into carefully prepared
blueprints and perpetually irritated that the Damned Thing will not
fit into the slot assigned it. The theologians call it a sinner and
try to reform it. The governor calls it a criminal and tries to punish
it. the psychologist calls it a neurotic and tries to cure it. Still,
the Damned Thing will not fit into their slots.

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Appendix Teth: Hagbard's Booklet

" I once overheard two botanists arguing over a Damned Thing that had
blasphemously sprouted in a college yard. One claimed that the Damned Thing
was a tree and the other claimed that it was a shrub. They each had good
scholary arguments, and they were still debating when I left them. The
world is forever spawning Damned Things- things that are neither tree nor
shrub, fish nor fowl, black nor white- and the categorical thinker can only
regard the spiky and buzzing world of sensory fact as a profound insult to
his card-index system of classifications. Worst of all are the facts which
violate "common sense", that dreary bog of sullen prejudice and muddy
inertia. The whole history of science is the odyssey of a pixilated card-
indexer perpetually sailing between such Damned Things and desperately
juggling his classifications to fit them in, just as the history of
politics is the futile epic of a long series of attempts to line up the
Damned Things and cajole them to march in regiment.

Every ideology is a mental murder, a reduction of dynamic living processes
to static classifications, and every classification is a Damnation, just as
every inclusion is an exclusion. In a busy, buzzing universe where no two
snow flakes are identical, and no two trees are identical, and no two
people are identical- and, indeed, the smallest sub-atomic particle, we are
assured, is not even identical with itself from one microsecond to the
next- every card-index system is a delusion. "Or, to put it more
charitably," as Nietzsche says, "we are all better artists than we
realize." It is easy to see that label "Jew" was a Damnation in Nazi
Germany, but actually the label "Jew" is a Damnation anywhere, even where
anti-Semitism does not exist. "He is a Jew," "He is a doctor," and "He is a
poet" mean, to the card indexing centre of the cortex, that my experience
with him will be like my experience with other Jews, other doctors, and
other poets. Thus, individuality is ignored when identity is asserted. At a
party or any place where strangers meet, watch this mechanism in action.
Behind the friendly overtures there is wariness as each person fishes for
the label that will identify and Damn the other. Finally, it is revealed:
"Oh, he's an advertising copywriter," "Oh, he's an engine-lathe operator."
Both parties relax, for now they know how to behave, what roles to play in
the game. Ninety-nine percent of each has been Damned; the other is
reacting to the 1 percent that has been labeled by the card-index machine.

Certain Damnations are socially and intellectually necessary, of course. A
custard pie thrown in a comedian's face is Damned by the physicist who
analyzes it according to the Newtonian laws of motion. These equations tell
us we want to know about the impact of the pie on the face, but nothing
about the human meaning of pie-throwing. A cultural anthropologist,
analyzing the social function of the comedian as shaman, court jester, and
king's surrogate, explains the pie-throwing as a survival of the Feast of
Fools and the killing of the king's double. This Damns the subject in
another way. A psychoanalyst, finding an Oedipal castration ritual here,
has performed a third Damnation, and the Marxist, seeing an outlet for the
worker's repressed rage against the bosses, performs a fourth. Each
Damnation has its values and uses, but is nonetheless a Damnation unless
its partial and arbitrary nature is recognized. The poet, who compares the
pie in the comedian's face with Decline of the West or his own lost love,
commits a fifth Damnation, but in this case the game element and the
whimsicality of the symbolism are safely obvious. At least, one would hope
so; reading the New Critics occasionally raises doubts on this point.

Human society can be structured either according to the principle of
authority or according to the principle of liberty. Authority is a static
social configuration in which people act as superiors and inferiors: a
sado- masochistic relationship. Liberty is a dynamic social configuration
in which people act as equals: an erotic relationship. In every interaction
between people, either Authority or Liberty is the dominant factor.
Families, churches, lodges, clubs and corporations are either more
authoritarian than libertarian or more libertarian than authoritarian. It
becomes obvious as we proceed that the most pugnacious and intolerant form
of authority is the State, which even today dares to assume absolutism
which the church itself has long ago surrendered and to enforce obedience
with the Church's old and shameful Inquisition. Every form of
authoritarianism is, however, a small "State," even if it has a membership
of only two. Freud's remark to the effect that the delusion of many men is
religion can be generalized: The authoritarianism of one man is crime and
the authoritarianism of many is State. Benjamin Tucker wrote quite
accurately:
Aggression is simply another name for government. Aggression,
invasion, government are interchangeable terms. The essence of
government is control, or the attempt to control. He who attempts to
control another is a governor, an aggressor, an invader; and the
nature of such invasion is not changed, whether it be made by one man
upon another man, after the manner of the ordinary criminal, or by one
man upon all other men, after the manner of an absolute monarch, or by
all other men upon one man, after the manner of a modern democracy.
Tucker's use of the word "invasion" is remarkably precise, considering that
he wrote more than fifty years before the basic discovery of ethology.
Every act of authority is, in fact, an invasion of the psychic and physical
territory of another.

Every fact of science was once Damned. Every invention was considered
impossible. Every discovery was a nervous shock to some orthodoxy. Every
artistic innovation was denounced as fraud and folly. The entire web of
culture and "progress," everything on earth that is man-made and not given
to us by nature, is the concrete manifestation of some man's refusal to bow
to Authority. We would own no more, know no more, and be no more than the
first apelike hominids if it were not for the rebellious, the recalcitrant,
and the intransigent. As Oscar Wilde truly said, "Disobedience was man's
Original Virtue."

The human brain, which loves to read descriptions of itself as the
universe's most marvelous organ of perception, is an even more marvelous
organ of rejection. The naked facts of our economic game are easily
discoverable and undeniable once stated, but conservatives- who are usually
individuals who profit every day of their lives from these facts- manage to
remain oblivious to them or to see them through a very rose-tinted lens.
(Similarly, the revolutionary ignores the total testimony of history about
the natural course of revolution, through violence, to chaos, back to the
starting point.)

We must remember that thought is abstraction. In Einstein's metaphor, the
relationship between a physical fact and our mental reception of that fact
is not like the relationship between beef and beef-broth, a simpler
extraction and condensation; rather, as Einstein goes on, it is like the
relationship between our overcoat and the ticket given us when we check our
overcoat. In other words, human perception involves coding even more than
crude sensing. The mesh of language, or of mathematics, or of a school of
art, or of any system of human abstracting, gives to our mental constructs
the structure, not of the original fact, but of the symbol system into
which it is coded, just as a map-maker colors a nation purple not because
it is purple but because his code demands it. But every code excludes
certain things, blurs other things, and overemphasizes still other things.
Nijinski's celebrated leap through the window at the climax of 'Le Spectre
d'une Rose' is best coded in the ballet notation system used by
choreographers; verbal language falters badly in attempting to conveying;
painting or sculpture could capture totally the magic of one instant, but
one instant only, of it; the physicist's equation, Force = Mass X
Acceleration, highlights one aspect of it missed by all these other codes,
but loses everything else about it. Every perception is influenced, formed,
and structured by habitual coding habits- mental game habits- of the
perceiver.

All authority is a function of coding, of game rules. Men have arisen again
and again armed with pitchforks to fight armies with cannon; men have also
submitted docilely to the weakest and most tottery oppressors. It all
depends on the extent to which coding distorts perception and conditions
the physical (and mental) reflexes.

It seems at first glance that authority could not exist at all if all men
were cowards or if no men were cowards, but flourishes as it does because
most men are cowards and some men are thieves. Actually, the inner dynamics
of cowardice and submission on the one hand and of heroism and rebellion on
the other are seldom consciously realized either by the ruling class or the
servile class. Submission is identified not with cowardice but with virtue,
rebellion not with heroism but with evil. To the Roman slave-owners,
Spartacus was not a hero and the obedient slaves were not cowards;
Spartacus was a villain and the obedient slaves were virtuous. The obedient
slaves believed this also. The obedient always think of themselves as
virtuous rather than cowardly.

If authority implies submission, liberation implies equality; authority
exist when one man obeys another, and liberty exists when men do not obey
other men. Thus, to say that authority exists is to say that class and
caste exis, that submission and inequality exist. To say the liberty exists
is to that classlessness exists, to say that brotherhood and equality
exist. Authority, by dividing men into classes, creates dichotomy,
disruption, hostility, fear, disunion. Liberty, by placing men on an equal
footing, creates association, amalgamation, union, security. When the
relationships between men are based on authority and coercion, they are
driven apart; when based on liberty and non-aggression, they are drawn
together. The facts are self-evident and axiomatic. If authoritarianism did
not possess the in-built, preprogrammed double-bind structure of a Game
Without End, men would long ago have rejected it and embraced
libertarianism. The usual pacifist complaint about war, that young men are
led to death by old men who sit at home manning beaurocrats' desks and
taking no risks themselves, misses the point entirely. Demands that the old
should be drafted to fight their own wars, or that the leaders of the
warring nations should be sent to the front lines on the first day of
battle, etc., are aimed at an assumed "sense of justice" that simply does
not exist. To the typical submissive citizen of authoritarian society, it
is normal, obvious and "natural" that he should obey older and more
dominant males, even at the risk of his life, even against his own kindred,
and even in causes that are unjust or absurd.

"The Charge of the Light Brigade"- the story of a group of young males led
to their death in a palpably idiotic situation and only because they obeyed
a senseless order without stopping to think- has been, and remains, a
popular poem, because unthinking obedience by young males to older males is
the most highly prized of all conditioned reflexes within human, and
hominid, societies.

The mechanism by which authority and submission are implanted in the human
mind is coding of perception. That which fits into the code is accepted;
all else is Damned to being ignored, brushed aside, unnoticed, and- if
these fail- it is Damned to being forgotten. A worse form of Damnation is
reserved for those things which cannot be ignored. These are daubed with
the brain's projected prejudices until, encrusted beyond recognition, they
are capable of being fitted into the system, classified, card-indexed,
buried. This is what happens to every Damned Thing which is too prickly and
sticky to be excommunicated entirely. As Josiah Warren remarked, "It is
dangerous to understand new things too quickly." Almost always, we have not
understood them. We have murdered them and mummified their corpses.

A monopoly on the means of communication may define a ruling elite more
precisely than the celebrated Marxian formula of "monopoly in the means of
production." Since man extends his nervous system though channels of
communication like the written word, the telephone, radio, etc., he who
controls these media controls part of the nervous system of every member of
society. The contents of these media become part of the contents of every
individual's brain.

Thus in preliterate societies taboos on spoken word are more numerous and
more Draconic than at any more complex level of social organisation. With
the invention of written speech -- hieroglyphic, ideographic, or
alphabetical -- the taboos are shifted to this medium; there is less
concern with what people say and more concern with what people write. (Some
of the fist societies to achieve literacy, such as Egypt and the Mayan
culture of ancient Mexico, evidentially kept a knowledge of hieroglyphs a
religious secret which only the higher orders of the priestly and royal
families were allowed to share.) The same process repeats endlessly: Each
step forward in the technology of communication is more heavily tabooed
than the earlier steps. Thus, in America today (post-Lenny Bruce), one
seldom hears of convictions for spoken blasphemy or obscenity; prosecution
of books still continues, but higher courts increasingly interpret the laws
in a liberal fashion, and most writer feel fairly confident that they can
publish virtually anything; movies are growing almost as decentralised as
books, although the fight is still heated in this area; television, the
newest medium, remains encased in neolithic taboo. (When the TV pundits
committed le`se majeste after an address by the then Dominant Male, a
certain Richard Nixon, one of his lieutenants quickly informed them they
had over stepped, and the whole tribe -- except for the dissident minority
-- cheered for the reassertion of tradition.) When a more efficient medium
arrives, the taboos on television will decrease.

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